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<title>Canvas test: 2d.imageData.put.dirty.outside</title>
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<h1><a href="index.2d.html">2d</a>.<a href="index.2d.imageData.html">imageData</a>.<a href="index.2d.imageData.put.html">put</a>.<a href="index.2d.imageData.put.dirty.html">dirty</a>.outside</h1>
<p class="desc">putImageData() handles dirty rectangles outside the canvas correctly</p>
<div class="refs">References:
<ul>
<li><a href="spec.html#testrefs.2d.imageData.put.normal">2d.imageData.put.normal</a>

</ul>
</div>

<p class="output">Actual output:</p>
<canvas id="c" class="output" width="100" height="50"><p class="fallback">FAIL (fallback content)</p></canvas>
<p class="output expectedtext">Expected output:<p><img src="green-100x50.png" class="output expected" id="expected" alt="">
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<script>
_addTest(function(canvas, ctx) {

ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50)

var imgdata = ctx.getImageData(0, 0, 100, 50);

ctx.fillStyle = '#0f0';
ctx.fillRect(0, 0, 100, 50)

ctx.putImageData(imgdata, 100, 20, 20, 20, -20, -20);
ctx.putImageData(imgdata, 200, 200, 0, 0, 100, 50);
ctx.putImageData(imgdata, 40, 20, -30, -20, 30, 20);
ctx.putImageData(imgdata, -30, 20, 0, 0, 30, 20);

_assertPixelApprox(canvas, 50,25, 0,255,0,255, "50,25", "0,255,0,255", 2);
_assertPixelApprox(canvas, 98,15, 0,255,0,255, "98,15", "0,255,0,255", 2);
_assertPixelApprox(canvas, 98,25, 0,255,0,255, "98,25", "0,255,0,255", 2);
_assertPixelApprox(canvas, 98,45, 0,255,0,255, "98,45", "0,255,0,255", 2);
_assertPixelApprox(canvas, 1,5, 0,255,0,255, "1,5", "0,255,0,255", 2);
_assertPixelApprox(canvas, 1,25, 0,255,0,255, "1,25", "0,255,0,255", 2);
_assertPixelApprox(canvas, 1,45, 0,255,0,255, "1,45", "0,255,0,255", 2);


});
</script>

